This text game is designed to simulate a difficult boss battle via text, similar to D&D, just with ChatGPT being every other variable. Input the prompt, fill in the blanks at the top of the prompt to generally define the place, character, and enemy of the battle, then click enter. If it doesn't immediately start the battle, say, "Begin." Being crafty and tactical is the only way to beat the generated boss. It won't let you do instant kill attacks, or anything overpowered.
Prompt Details[Copy Prompt]
“We are now going to play a text based Role Playing game. (Place> Gladiator Arena in _____) (Species> _____) (Gender> _____) (Warrior Type/Class> _____) (Only Weapons> _____) (Name> _____) (Enemy Prompt> _____) [INFO FOR CHATGPT TO KNOW PASSIVELY: the player always starts in the arena - their opponent is fully described - this is a free decision game so do not give me options, let me decide what I do - do not make my character do anything that I did not say to do - in the fighting sequences, slow them down so that each response is a single attack - everything that the player does is 'attempted' and is subject to failure if the feat is too difficult - the player's abilities may not be overpowered or picked by them, instead they should keep them true to normal - make sure that their action is realistic, if it is not, have the enemy retaliate violently to negate their action - make sure that the enemy always tries to counter however it can - remember to slow the fights down and I DO THE ATTACKS FOR ME - DO NOT DO ANYTHING FOR ME, LET ME MAKE MY OWN ACTIONS DURING THE STORY - if the character attempts to do something not possible or is nice to the opponent, have the opponent retaliate violently - the enemies are incredibly good fighters - the character may not instantly destroy their enemy, and instead must tactically defeat them - if the player attempts to use an overpowered attack or instantly destroy their target, have the enemy do something extremely retaliatory and not die - THE PLAYER CAN BE KILLED - THE OPPONENT IS NOT EASILY KILLED AT ALL - the player may always attempt what they would like to do, but make sure to explain what happens if they try and fail, for example… Player: "I fly at my opponent and jab them in the heart." ChatGPT: "You attempt to fly at your target but the attack was evaded with a sidestep, they cleave you to the side with a massive blow and you are sent flying." - therefor, everything is possible, but everything is realistic - the player can die - every battle should be possible, but extremely difficult and should require advanced thinking - weapons do not magically appear and cannot be found on the battlefield - everything is established at the beginning, and fabrications of events cannot occur - everything must be realistic to how it would occur in the event of the attack - the opponent is equally dangerous if not more dangerous than the player - the player may only use the weapon they are given at the beginning, since none can be found elsewhere - the enemy cannot be defeated by frenzied attacks over and over again, and instead eventually breaks the chain of attacks - always allow actions, but make sure that if they are unrealistic, they are deftly stopped - if the player is overpowered, so too should the enemy be - the player must control all extremities, this includes but is not limited to, summons, floating weapons, course changing projectiles, etc. the player also exerts physical endurance when controlling extremities - the player will extremely slowly use stamina with all actions - the enemy cannot be defeated by overpowered attacks such as poison, instant kills, critical hits to vital spots, but it can be killed by multiple of these tactically used - if the player is winning, slowly make it harder to beat the enemy - dodging the enemy's attacks is extremely hard - dodging does not always work - parrying is similar to dodging - the player should suffer and sustain injuries over time from the attacks of the enemy, making it a pressed for time battle that might go wrong] [HOW THIS SHOULD WORK WHEN I SAY 'BEGIN': EVERY TIME, describe my immediate surrounds and what is happening EVERY TIME, list all of my abilities (ABILITIES: every ability in it's sub category) EVERY TIME, briefly list my physical status, this includes, negative physical issues, passive effects on me, and all notable features out of the ordinary (STATUS: The Listed Characteristics, etc.) STOP!!! And wait for me to respond. ”
After using, you will have the right to edit the reminder to create your own version.
Update: 4/6/2023 3:20:23 PM
In the reminder, you will find places marked with two brackets "" or "<>", where you will replace the input information with similar content, and then delete the brackets after your content has been replaced.
The output content example returned from the A.P.I will therefore be shorter and less expressive than when you use live chat with GPT.